GUIDE CANDILACS DINOSAURS

This is a general FAQ with walkthrough for the game, Cadillacs and Dinosaurs, on the arcade. Cadillacs and Dinosaurs is a beat-em-up game, like Streets of Rage and Final Fight, that was released by Capcom. The gameplay is more similar to Streets of Rage since it also has some special moves, rather than just punching and jump kicking. This is quite a unique beat-em-up in a way that it has guns. Most other beat-em-ups just have knives, swords, and pipes. Unfortunately, this game is arcade exclusive and has never been ported to home consoles. There was a sequel to this game on the Sega CD called Cadillacs and Dinosaurs: The Second Cataclysm. I've never played the second game, but from the pictures I've seen, it doesn't look like it's a beat-em-up. If you have any questions, comments, or would like to contribute anything, just email me or post on the board. You'll be credited for any contributions you make
 

 

At the top of the screen, you'll see some indicators showing various stats, like health, score, etc. for your character. The game is for up to three players, but it can also be set to two players. Depending on how the arcade machine you are playing is set up, the stats may appear a little different. In a 2-player game, Player 1 stats are on the left and Player 2 on the right. In a 3-player game, Player 1 is on the left, Player 2 in the middle, and Player 3 on the right. Character Icon - shows a picture of the character you're playing and indicates these are his/her stats. Health Meter - the yellow bar with your character's name at the top. You lose health whenever you're hit. If you lose all your health, you'll lose a life. In a 2-player game, health meters appear longer than in a 3-player game. The amount of health is the same on both modes, though. Lives - the number beside the character icon, preceded by an "=" sign. This is how many lives you have left. If you run out of lives, it's game over and you'll have to insert another coin to continue. Depending on how the arcade machine is set, you'll begin and continue the game with anywhere from 1 to 4 lives. Score - the blue numbers above your character's health meter. You gain points by defeating enemies, picking up certain items, and by completing levels. Depending on how the machine is set, you'll get extra lives at either first 300,000 points and every 700,000 points afterwards, or first 500,000 points and every 1,000,000 points after, or you may not get any at all. Player Rank - number between score and character's health meter. This is your rank based on your score. After beating the game or if you get a game over and don't continue, you get to enter your initials if your score is high enough. If you leave the game running for a while without playing, the Top 10 screen will come up displaying the top ten players based on score. Enemy Icon - icon below your character's. This shows a picture of the current enemy you are attacking along with their stats. Enemy Health - the bar beside the enemy icon with the enemy's name on top. This is the health meter for the current enemy you're attacking. Deplete all their health to defeat them. Gun Ammo - a row of bullets at the bottom of the screen. This stat only appears when you grab a gun. It shows how many shots you have left with a number above the row of bullets. If you run out of ammo, you can't shoot anymore. You'll just throw the gun or swing it if you try to shoot without bullets. Timer - this appears in the middle of the screen if you stay in an area for too long. You have a certain amount of time to defeat all enemies in each section of the levels. If you run out of time, you'll lose a life, even at full health. The timer stat affects all players onscreen

Game or always used a lot in real gemari.Tips play the game Cadillac and Dinosaurs, I believe that this game brings a lot of childhood memories 1980'.Juego arcade, ghosts and goblins, and we sebagainya.In in 1993, a dinosaur theme is very popular the game world, and this is precisely the free arcade app "dinosaur" as a prototype for the hit, to win the majority of gamers maintain love.Dinosaur Fighter is very strong, all the props meaning of ammunition, ammunition can only be used as a run-time throwing props.


Controls Game :

Joystick - used for moving character in all eight directions. Attack Button - press to punch. Jump Button - press to jump. Other Moves Run - press the joystick any direction once, then press and hold it in the same direction again to run (e.g. press Right, hold Right to run to the right). You can run in all eight directions. While running, you are also able to switch your directions without stopping. Like if you're running to the right, you can rotate the joystick to the Up/Right Diagonal position and continue to rotate it more to the Left, causing you to switch to the left. This can be useful at times, rather than stopping and pressing a direction twice. By doing this, it is also possible to run around in a circle. Defensive Move - usually called a special by most people, press the Attack and Jump buttons simultaneously to perform this move. Your character does an attack that hits all enemies in front and back. Your character will also be invincible during this move. This move is useful when surrounded by enemies or for breaking out of enemy attack combos. Like in practically all beat-em-up games, this move will consume a little of your health each time it's used and it hits something. Offensive Move - press Down, Up + Attack. Jack does a forward flip kick, Hannah rolls on the ground and ends with an elbow attack, Mustapha a back flip kick, and Mess a forward flip where he comes down crushing enemies. Only Hannah's and Mustapha's offensive moves are useful; Jack and Mess' are hard to hit with. The best one is Mustapha's. You can link it to combos for major damage and it also almost acts like a defensive move. It can even knock away enemies that jump at you to try to crush you. Hannah's is good for hitting small enemies or if you're surrounded and need to knock away some enemies fast. Grab Enemy - simply walk all the way to an enemy and you'll automatically grab them. It's best to approach bosses and sub-bosses from the top or bottom since they're likely to attack you from the front. With the exception of the dinosaur bosses, regular dinosaur enemies can't be grabbed. Throw - with the enemy grabbed, press Left or Right + Attack to throw them. They will be thrown in the direction you pressed. Grab Combo - with the enemy grabbed, press the Attack button up to three times to punch/knee/head bash them. There are three ways to end the grab combo. You can give the enemy another bash, throw them, or link your offensive move. For maximum damage, give the enemy two bashes and end with an offensive move if you are Mustapha. With the others, end with a throw. Attack Combo - hit an enemy by pressing the Attack button up to four times to do a combo. Unlike other beat-em-ups, this move does major damage in this game and decent damage to bosses. This is one of the moves you'll want to use a lot. Like your grab combo, you can also end this combo three ways: another punch/kick, an offensive move, or throw. Another punch/kick is the easiest way to end it. You can link an offensive move anytime during the first three hits, but before the fourth. It can be hard to link the offensive move after the third hit, though. For a throw, you must hit an enemy three times, then press Up + Attack to throw them forward or Down + Attack to throw them behind you. Jump Kick - jump and press the Attack button while in the air. This move is weak and doesn't really seem to be useful. Stick to dive kicks instead. Dive Kick - a better version of the jump kick, press the Attack button while at the peak of your jump. The attack does decent damage and will knock down regular enemies. Bosses will get knocked down only if the attack hits as a counter. The attack also does more damage when it hits as a counter (e.g. it does about 40% damage if you hit a charging fat boy, otherwise it does about 20% damage). Dash Attack - press the Attack button while running. Jack will do a slide kick, Hannah a flying knee bash, Mustapha a flying kick, and Mess does a flying body dive attack. This is also another great move in the game. It can hit multiple times doing major damage from a distance. At close range, it hits once and does decent damage. Mustapha has the best one and also his has the longest range and great priority over many enemy attacks. You can just keep dash attacking enemies back and forth with him. Mess' is also good, only it has shorter range and less priority. Jack and Hannah's dash attacks are okay. Hannah seems to get knocked out of her dash attack quite a lot by certain bosses and sometimes even regular enemies knock her out of it. Jack is the least likely one to get knocked out of his dash attack since his is a slide kick that hits low, but his is the hardest to hit with since it has the shortest range. Running Jump Kick - a little better than the regular jump kick, while running, jump and press the Attack button while in the air. Mess does a dash uppercut, instead of a jump kick. This attack is also weak, but it can hit multiple times and it also knocks down enemies, even most bosses. Mess has the best one and is the easiest to hit multiple times with. The other three characters do jump kicks with shorter range and are harder to hit with. This move is the most useful for fighting the last boss. Against the last boss, though, it's Hannah who has the best running jump attack. Wall Jump Kick - with Hannah or Mustapha, jump towards a wall, then jump away from the wall when you touch it and press the Attack button while in the air. After jumping off a wall, you can either do a regular jump kick or a dive kick. It's a little harder to do a dive kick from here, though. For a dive kick, you still press the Attack button while at the peak of jumping off the wall. This move can only be done by Hannah and Mustapha. Pick Up Item - press the Attack button while standing over an item. Pick Up Barrel - press Forward + Attack while standing beside a barrel. Disarm - do your defensive move when you have a weapon to disarm yourself. You won't lose any health doing this, just as long as you don't hit anything.

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CHARACTER :

 You have four characters to choose from. Like in many games, each character has their own strengths and weaknesses. At the character select screen, you can see that the game rates their power, speed, skill and lists their special ability. Power is how strong a character is, speed is how fast they move, skill is how easy they are to use, and special ability is their greatest strength. Jack and Mess' ratings are about right, but some of Hannah's and Mustapha's are somewhat off. Mainly their power rating is what's completely off. -Jack Tenrec- Power: 4 Speed: 3 Skill: 3 Ability: Good Ability Overall: I think what they mean by "Good Ability" is that Jack's supposed to be the balanced character of the game. By looking at his ratings, you can see that he is balanced. He does have a weakness, though, and that is he's the hardest to use. He isn't hard to use, just a little harder than the other three. He doesn't really have any problems dealing with regular enemies. It's against some bosses where he may have more trouble than the others. Usually the balanced character would be the best choice for beginners, but not this time. Jack is still good, but is best used by intermediate players. -Hannah Dundee- Power: 2, should really be a 4 Speed: 4 Skill: 5, more like a 4 Ability: Item Skilled Overall: Do not be fooled by her power rating; she is not that weak. She is just as strong as Jack and Mustapha and should have a 4 for her power rating. None of the characters are actually weak at all. The way Hannah's ability is listed may have you think that she has several abilities with several different items that the other characters don't have. She really only has a special ability with two weapons, the knife and broken stick. She is able to stab multiple times, while the other characters stab once, knocking the enemy away. If you take a look at her ratings, which should all be 4's, you'll see that she is overall a powerful character. She does still have a weakness and it's not power. Her true weakness is range; she has the shortest range of the characters. Range isn't really any problem against regular enemies, but against certain bosses like Vice T., she tends to get knocked around quite a lot. She is still a great character and is a great choice for beginners. -Mustapha Cairo- Power: 3, should be a 4 Speed: 5 Skill: 3, should definitely be a 5 Ability: Flying Kicks Overall: Like Hannah, his power rating should also really be a 4. This guy has nothing but strengths. Besides being strong like everyone else, he's also the fastest, has the longest range, and has some of the best moves in the game with great priority. His ability is listed as "Flying Kicks". His flying kick is one of the best, if not the best move in the game. It has great range and priority over many attacks that you can just keep dash kicking enemies back and forth. Mustapha's other best moves are his dive kick, defensive attack, and offensive attack which can be linked to combos for major damage. As for any weaknesses, I don't know; he doesn't appear to have any. All these strengths and no weaknesses make him the easiest to use and best character in the game. He's definitely the best choice for beginners. -Mess O'Bradovich- Power: 5 Speed: 2 Skill: 4 Ability: High Powered Overall: Just like his power rating says, he's the strongest of the characters. His strength isn't too noticeable on regular enemies, though. He only has to hit them one time less than the others to defeat them. Fighting bosses is where his true power shows. Being "High Powered", he is able to defeat them faster. Mess' attack combo does about 75% damage to bosses, while the others do about 50%. His other moves will also do a little more damage. Besides being the strongest, he also has a little more stamina than the other characters. He takes slightly less damage from attacks, allowing him to take one more hit or two. It may just be a little, but sometimes a little can make a difference. Mess' weakness would be in his speed. He's the slowest, but not that slow like Max from Streets of Rage. So don't let that stop you from selecting him. He can still run like everyone else and if you abuse his running jump attack, you can get around a lot faster. You can just fly through the level. He is another great choice for beginners and is probably the best to use for speedruns.

Throughout the game you'll find various items. Most are hidden inside barrels and other objects, while some are dropped by defeating certain enemies. There are three types of items: health recovery, weapons, and point items. A health recovery item is usually food that will recover any lost health. There are many different types of food, each recovering a certain amount of health. Weapons are another way for attacking enemies. There are several types of weapons ranging from knives, bombs, clubs, swords, and even guns. Guns have a limited amount of ammo. If you run out, you'll have to find bullets to shoot again. If you're hit while holding a weapon, you may drop it and it may disappear. Whether or not you drop the weapon and it disappears seems to be random, but the guns seem to have the highest chance of disappearing. The last type of item is a point item, which just gives you points.

-Health Recovery- 
Chocolate (candy bar) - restores about 15% of health. 
Coffee (cup) - drink this to recover about 15% health. 
Croissant (croissant) - gives back about 15% health. 
Donut (donut) - recovers about 15% health. 
Gum (gum) - chew on this for about 15% health. 
Cake (piece of cake) - about 33% health. 
Paffe (sundae) - gives you about 33% health. 
Potato (fries) - side order to go with the burger, about 33% health. 
Pudding (ice cream) - looks like ice cream, restores about 33% health. 
Salad (salad) - recovers about 33% of your health. 
Burger (burger) - eat this to restore 50% of your health. 
Hotdog (hotdog) - gives you 50% health. 
Pizza (pizza slice) - restores 50% health. 
Lobster (lobster) - about 66% health recovered. 
Steak (dinner tray) - pick this up to recover 80% health. 
Barbecue (ham) - will completely replenish all health.

-Weapons- 
*Stone (stone) - throw at enemies to knock them away. Throw it while running for more damage and to knock them further away. Stones come in brown or grey colors; both are the same. 
*Grenade (grenade) - throw this at enemies to blow them up and knock them away. Try throwing it while running for more damage and to knock them further back. It can also blow up other enemies nearby the one thrown at. 
*Dynamite (dynamite) - just like the grenade, only it takes a while to explode after it's been thrown. *Knife (knife) - use it to stab enemies and knock them down fast. Hannah has an ability with it where she can stab enemies multiple times before knocking them down. The others just stab once. From a distance, it can be thrown. Try throwing it when running to cause more damage and knock the enemy further away. 
*Rod (stick) - the worst weapon in the game, you attack by swinging it at enemies and it does decent damage, but slows your attack down. You are better off just using your attack combo. Avoid this weapon at all costs. 
*Stick (broken stick) - after hitting enemies with the rod a certain amount of times, it breaks and becomes a better weapon. It has the same effect as a knife. 
*Club (club) - the most deadly weapon in the game, if you hold the Attack button long enough you can actually do 100% damage and by that I mean to an enemy with a lifebar the size as yours. Even with quick swings the club still does major damage. Unfortunately, it slows your attack down and is best avoided. 
*Torch (club on fire) - same as the club, only it does less damage and engulfs enemies in flames. You should also avoid getting this weapon.. 
*Knife (Butcher's sword) - this weapon is used by the second boss, Butcher. It is also the only weapon that never disappears when dropped. The amount of damage dealt depends on how long you hold down the Attack button. The longer you hold it, the more damage it does. It really doesn't seem too helpful and just slows your attacking down. It's best avoided. 
*Gun (revolver gun) - one shot from this gun stuns enemies for a second; three consecutive shots will knock them down. What you can do is shoot an enemy once, then quickly follow up with a dash attack. This gun doesn't really seem to be too helpful, overall. It is really only most helpful for getting in the first few hits on the second boss. The gun has 6 shots and can be thrown at an enemy after running out. 
*Shotgun (shotgun) - the best weapon in the game, shotguns do major damage to any regular enemies and still do a decent amount to bosses. At close range, one shot will knock down an enemy. From a distance, it does less damage and doesn't cause any knockdown. It can also hit any other enemies nearby the one you're shooting at. Shotguns have a capacity of 6 shots. When you run out of ammo, you can throw it to hit enemies. 
*Rifle (rifle) - has the same effect as the shotgun, only it does less damage and can only hit a single enemy. The capacity is 6 shots. After you run out, you can smack enemies with it, but it's best not to since it slows down your attack. 
*Uzi (small machine gun) - with this gun, you can shoot rapidly by holding the Attack button. Each shot pushes an enemy away a little and six consecutive shots will knock them down. The gun is most helpful on bosses for depleting a lot of their health and keeping them at a distance. The gun carries 48 shots and can be thrown at enemies when you run out. M-16A1 (big machine gun) - the most rare item, it seems to have a 1% chance of ever appearing. It works exactly like the uzi, only you can smack enemies with it after running out of ammo. Again, just use it to shoot as swinging it will slow down your attack. The gun has 48 shots. Bazooka (grenade launcher) - same effect as throwing a grenade while running. This gun always disappears after you've used all shots, so if there are bullets lying around, pick them up when you have one shot left. The gun carries 4 shots. Bullets (gun clip) - used to reload guns, pick up a gun after picking up bullets and its ammo will be maxed out again. If there's more than one gun lying around, the one you pick up is the one that will be reloaded. Radio (transmitter) - only found in one level, used for bringing in the ultimate weapon, the Cadillac. Perhaps it's not really a weapon, but it does allow you to run over enemies and you're invincible when driving it. -Point Items- 1000$ (dollar bills) - worth 1,000 points. Dime (gold coin) - odd color for a dime, pick up for 1,000 points. Grove (baseball mitt) - looks like a baseball mitt, grab for 1,000 points. Sunglass (sunglasses) - pick up for 1,000 points. Necklace (necklace) - worth 3,000 points. Ring (ring) - worth 3,000 points. Watch (watch) - wear it for 3,000 points. Ammonite (wood) - looks like wood, worth 5,000 points. Golddust (bag) - pick it up to receive 5,000 points. Pearl (seashell) - get it for 5,000 points. Diamond (diamond) - 10,000 points for picking this up. Egg (dinosaur egg) - only one in the game, worth 10,000 points. //////////////////////////////////////////////////////////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ENEMIES Throughout the game you'll come across various enemies. There are three types of enemies: standard, sub-bosses, and dinosaurs. Standard are the most common and aren't too aggressive, but don't leave them standing around for long or they may surprise you. Standard enemies have up to one lifebar of health. Sub-bosses are more aggressive and have up to three lifebars. They are like bosses, only with less health. Dinosaurs are very powerful, but not very aggressive. They can also have up to three lifebars, but their stamina is just like that of the standard enemies and are easily defeated. Some dinosaurs will be friendly when you meet them, but if attacked, they'll get angry and attack you. -Standard Enemies- Punk - the very first enemy you see in the game. He isn't very aggressive and hardly attacks at all, but don't leave him standing for too long or he may just surprise you with a jump kick or dash kick. Sometimes he'll drop a gun or some bullets when defeated. He'll sometimes be riding a motorcycle. Names: Ferris, Gneiss, Driver
Midget - quite an annoying enemy and can be hard to hit due to his size. He is the weakest of the enemies and doesn't do much damage, but is quite aggressive. Sometimes he'll throw dynamite at you. Names: Punk, Thug Knife Guy - this guy fights with knives most of the time and has many different attacks with them. Like the punk enemy, he also isn't too aggressive, but if he is left standing for long, he might surprise you. He is a little defensive and will sometimes block your attacks. When he's armed with a knife, you can knock it out of his hands sometimes. Names: Blade, Razor Fat Boy - the strongest of the standard enemies. He usually charges towards you and sometimes tries to jump on you. All his attacks are powerful and do a lot of damage. His attacks don't seem to have much priority and can be easily knocked out of many of them, even his charge. Sometimes he drops food when defeated. Names: Hammer T., Wrench T., Blk Elmer Hunter - the least aggressive enemy in the game, but just like the others don't leave him standing long or he might surprise you with a jump kick or gun shot. Sometimes he'll enter the screen rolling on the ground and ending with a smack of his rifle. Stay a distance when you see him do this. He will sometimes drop a rifle when defeated. Names: Poacher J, Skinner, Gutter
Sub-Bosses- Lash T. - he's the easiest of the sub-bosses. He attacks with a mace that has very long range. It's never a good idea to stand directly across from him at a distance or he's likely to hit you easily. The best way to beat him is to stay close to him and use either grab combos or attack combos. Walter - he is exactly the same as Vice T., only with less health. He is quite a common sub-boss in the later levels. Buldge - similar looking to Blanka from Street Fighter. He can be hard to hit since he jumps around a lot. Dash attacks and dive kicks work well, though. He sometimes eats weapons, so keep him away from any guns you're not using. Tyrog 2 - he's basically just Tyrog with all three attacks: chest blades, lava, fireballs, and he has one phase. -Dinosaurs- R Hopper - this dinosaur is usually friendly when you first meet him, but when attacked, he'll get angry and begin attacking you. He isn't too aggressive and doesn't have much stamina either, but shouldn't be left around for too long or he may surprise you with his throw. Mack - this is a slow dinosaur that attacks simply by walking slowly towards you and trying to ram you. He may be big, but like all dinosaurs his stamina is just like that of the standard enemies. His slow ram attack also hardly has priority and can be easily taken cared of. Shivat - the most dangerous dinosaur, but still not too aggressive just like all other dinosaurs. You'll find him sleeping at first. Then, fat boys come and hit him to try to wake him up. Defeat the fat boys quickly and don't let them wake him up. He's easy to deal with, but he does have a bite combo that does lots of damage, so that's why you don't want him to wake up. Zeke - the hardest enemy to hit since he's always flying above you. He tries to scratch you with his talons and can also pick you up and drop you. The best way to get rid of him is with your defensive attack. He has the least amount of life of any enemy in the game that it takes only one use of your defensive attack to defeat him. So, having to sacrifice a little health shouldn't be a problem.



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No impairment of the normal barrier radbadlzrdcar
No damage from obstacles main acadacabadadaduck
Published strategy guides.